Showing posts with label Fallout 3. Show all posts
Showing posts with label Fallout 3. Show all posts

Saturday, January 1, 2011

Video Game Review - Fallout: New Vegas



Fallout: New Vegas is a game created by Obsidian Entertainment. It's not, as you may think, by Bethesda Softworks, creators of Fallout 3, as they licensed it to Obsidian, a company which makes sequels for other companies. It was made as a... Well, it's not exactly a sequel to Fallout 3... In fact, from what I understand it's more of a "real" continuation of the story of Fallout 1 and 2 than Fallout 3 was. You see the original two Fallout games were set in California. There was a deep universe set up, many creatures and characters were introduced, and then in Fallout 3... All of them were scrapped. Well, ok, most of them.

You see, Fallout and Fallout 2 were set in the Core Region, which was most of California, with bits of Nevada included. 3 took place in the Capital Wasteland, the decimated ruins of Washington D.C. While Fallout 3 is fantastic, it included a mostly separated storyline from the rest of the series. Even the Super Mutants, a staple of the Fallout series, are different from the ones you encounter in 1 and 2.

Now, I haven't actually played Fallout or Fallout 2. However, from what I've heard, New Vegas is much closer a sequel (story wise) to Fallout and Fallout 2 than Fallout 3 was. In any case, as one might expect, Fallout: New Vegas takes place in (surprise!) VEGAS! ...Well, in and around Vegas, that is. New Vegas itself is such a small portion of the Mojave Wasteland, that the rest kind of dwarfs it.

Now, I'm in a unique position to talk about this game, as I actually used to live in Vegas. And I can tell you, they did extraordinarily well. For example, they easily could have gotten away with merely recreating the Strip, and calling it New Vegas, however they did not. They recreated VEGAS, and it's surroundings.

The Strip itself is, of course, there, as well as Fremont Street, which has now become "Freeside", the slums of New Vegas, accessible to anyone, not just those with lots of caps. In fact, it takes around 2000 caps just to get INTO New Vegas proper.

Outside of New Vegas though there's still a LOT of faithfully recreated landmarks. Redrock is still in the game, as are landmarks like Mt. Charleston, Lake Mead, The Hoover Dam... Heck, they've even got that huge soda bottle right off of the Strip, now though, instead of being Coke, it's "Sunset Sasparilla". And each famous landmark has a "Snowglobe" related to it, which can be picked up and sold to a certain eccentric person.

But a faithful recreation of Vegas does not, on it's own, a good game make. So, while the game is certainly a good recreation of Vegas, how is the gameplay, one might ask. Well let me put it this way: Did you like Fallout 3? Because this is... Reeeeeeally similar.

Seriously, at first glance, you may not even be able to tell the difference. You see, it's a first person shooter, like Fallout 3, it has various types of guns, various varieties of enemies, and of course V.A.T.S., the auto targeting system, makes a return from Fallout 3.

However, there are a number of changes which have been made to the gameplay. Most are minor enough that you wouldn't notice them at first glance, but do alter gameplay quite a bit. The first, and likely what many will find to be the most major, is the complete disappearance of the Big Guns skill from Fallout 3. Any weapons which were considered Big Guns have been transferred to other archetypes, for example, Miniguns have been folded into the Guns skill, Missile Launchers and the Fat-Man into the Explosives skill, Flamers have (somewhat strangely) become Energy Weapons... And so on. In place of the Big Guns skill is "Survival", a new skill which has two uses. It increases the health you gain from food (something which will come in quite handy, especially in Hardcore mode, which I'll get into later.) and it allows you to cook more recipes out of various gathered plants, similar to the way Alchemy worked in Oblivion.

An absolutely massive change is the fact that you now only get perks every even numbered level, instead of every level. Personally, though I did a complete playthrough of the game with no mods installed, on my second playthrough I've chosen to install a mod to allow me to get perks on every level once again.

Another large change is that many new types and variations of ammo have been introduced, not only with tons of new varieties, but also with Armor Piercing and Anti Personnel versions of each type. Also, many things which were common in Fallout 3, have become much more scarce in New Vegas, such as Frag Grenades. While Frag Grenades are more uncommon than they used to be new types of explosives have been introduced, such as Dynamite, which works similarly to Grenades, and C4, which can be placed and later detonated at a time of your choosing with a detonator.



Other small changes are things like, for example, the way Speech checks (and Barter checks, and Intelligence checks, and Perception checks, and Luck checks...) work. In Fallout 3, your odds of success would get higher the higher your speech skill was. In this, you either have enough points, or don't. You either have a 100% chance to succeed, or a 0% chance to. It will tell you what your speech skill should be, and if it's that high, great, if not, better find a new way to get what you're looking for. (Perhaps violence. Violence usually works well.)

However, while the gameplay is very similar, the games couldn't feel more different.

You see, the settings are radically different. The best way I can think of to put it is this:

Fallout 3 is a tale of urban survival.
Fallout: New Vegas is a western.

You see, the Capital Wasteland was an area with no government. Complete and total chaos. Utter anarchy. It had been rocked by the nukes, and was still devastated, the air tinged green, and everything completely tainted by radiation.

The Mojave Wasteland, however, first of all, was not hit by the nukes directly. This shows as very few areas have radiation, and rads become pretty much a non-issue for most of the game, with a few exceptions. The Mojave Wasteland also has a government in the form of the New California Republic, but that "government" is very loose as you're at the complete border of their reach... Much like the 19th century American west. Thus, in many areas small settlements will rely completely on local law enforcement... Again, much like the setting of many classic western films. Almost every aspect of the game reflects this.



Heck, even the beginning of the game feels like the start of an old western movie, with your character, "The Courier" being shot in the head and left to die in a shallow grave.

The exceptions to the game having the feel of a western are mostly in the small area of The Strip and it's surroundings, which feel more like an old black and white mobster movie.

But make no mistake, New Vegas is a western. There are Cowboys (heck, there's a perk called "Cowboy"), tribes, vicious untamed wild creatures, outlaws and sheriffs. It's a western set in a post-apocalyptic wasteland, but a western nonetheless. This setting shines through, and works fantastically well.

Of course one of the most critically acclaimed features of Fallout 3 returns in the form of RADIO STATIONS! This time there are 3 radio stations which can be tuned into, one of which can only be tuned into if you're within a short distance of "Black Mountain".

The first, and the one you'll likely spend the most time listening to is "Radio New Vegas" hosted by Mr. New Vegas. This is the equivalent of GNR in Fallout 3. Mr. New Vegas himself is a smooth talking radio host, who though lacking the energy of "THREEEEEEEEEEEEEEEEEEEEEEEEEEE DOG!" is nonetheless a great host for the station. His smooth voice will announce many things, although in a sharp contrast to Three Dog, his news items rarely mention The Courier, although they will at time mention his accomplishments, if not directly.

The second station, accessible only when in close proximity to "Black Mountain" is "Black Mountain Radio". Playing across BMR is the talk show "Best Friend Tabitha" hosted by Rhonda, and Tabitha, an insane Nightkin. (Think crazier supermutants. Also, blue.) Best Friend Tabitha hosts various segments like "Know Your Mutant", which describes various mutants. It's pretty amusing, not gonna lie.

The third, a welcome addition, is "Mojave Music Radio" which is all music, all the time. No talk show at all.

The songs played on the station are, as with Fallout 3, 50's and 60's music, and great. Personally, I found the best two songs to be "Ain't That A Kick In the Head"...



And "Big Iron"...



... I told you it was a western. Personally, I usually don't like that kind of music, but here it really worked, fitting the theme really well, although the other country songs in this certainly took it overboard...



Ugh.

In any case, the radio stations are, again, a great addition.

The story of Fallout: New Vegas, I found to be absolutely amazing. I won't spoil too much of it for you, but it takes you all over the place, and I found it to be more compelling and interesting than that of Fallout 3, which I also really liked. The writing is superb, and even (especially, in fact) outside of the main storyline this game contains some of the GREATEST storytelling I've ever seen in a game. Heck, I could do a whole blog post on Vault 11 alone. (Foreshadowing!)

And in addition to the storyline itself, the various factions and companions you meet along the way also change the storyline, along with having storylines of their own, although the fact that you cannot continue after the ending (until the inevitable DLC to come in the future) is a weak point.

Speaking of companions, the companions have been VASTLY improved upon from Fallout 3. Now not only can you more easily command and heal them, you can change and improve their gear. And each of them, as I said, has their own storyline and quest you can do for them. There are various ones, you can have up to two (one humanoid, one non humanoid) at a time, and they vary from a sniper to a cyborg dog... And of course my personal favorite, Veronica, a Brotherhood of Steel scribe voiced by Felicia Day.



Oh yeah.

Their very powerful, and (unless in hardcore mode) they can't die, only fall unconscious.

Personally though, one of my favorite additions to the game is Hardcore Mode, and optional setting which makes the game harder. I spoke about it previously, and about what it does, but in short, it makes various changes to gameplay mechanics which make the game more difficult, and I'd argue more fun. You can find the specifics in the game or online, but since rads aren't much of an issue in this, I'd say turn it on just for the extra meters to watch alone.

Now, the big dark spot of this game, and honestly one of it's only flaws, is that it's absurdly buggy. I spoke of this previously too, and most of the MAJOR bugs have been fixed by now, but you may still want to wait a month or so from the time of writing to get it if you're debating still.

In short, Fallout: New Vegas is a fantastic game.

Buy this game if:
You like westerns, Fallout 3, RPGs, or great storytelling.

Don't buy this game if:
You're squeamish. Like Fallout 3, this game is ABSURDLY gory.

This review was based on my experiences after around 55 hours of play time. I completed one full playthrough of the game on hardcore mode where I capped at level 30 before finishing. I got the NCR ending, and was considered "Very Good" karma. My character specialized in sneak, guns (mainly pistols and revolvers), lockpicking, speech, and barter mainly. The companions I mainly used were Veronica (duh, Felicia Day, c'mon) and E-DE, occasionally switching out Veronica for Cass towards the end of my playthrough. I had achieved 29/50 Steam achievements upon completion.

Tuesday, August 31, 2010

Video Games Reviews - Oblivion & Fallout 3

Hey, let's play a game. It's called, "name that game!". I'll describe a game, and you guess what it is!

Ok, ready? What game was made by Bethesda Studios in the 2000s, reviving a series that hadn't had a game in several years, and featured, while having a slow start, some excellent questing, and a massive free roaming world the scale of which has been hard to match by any game since.

Did you get it? The answer was Oblivion. And Fallout 3. Because they're the same freaking game.





No really. They are.

After being in production for 4 years, The Elder Scrolls 4: Oblivion was released. The absolutely breathtaking visuals, great questing system, and just the free-ness of the game really give the game a feeling that few others have ever captured, even though it certainly had it's fair share of problems.

At the start of the game you find yourself in prison for a crime that's never adequately explain, when suddenly Captain Jean Luc Picard of the USS Enterprise is escorted into your cell by two guards, and you find out that there's a secret passageway as an escape, and that there's a hit out on him and blah blah blah he dies five minute later anyways.



Anyways, after the Captain is assassinated by a guy with magic armor or whatever, the guards get really depressed and let you walk free, because... Why the heck not. They're not very good at their job.

From there, you can go do... Whatever the heck you want. You can do all sorts of stuff! You're a warrior? Go join the warriors guild! You're a thief? Go steal stuff! You're an explorer? Go explore! The world is massive and you were given little to no direction. Sure, you CAN do the main quest involving demons invading the kingdom, and finding Picard's last heir, but really, if you are playing Oblivion and only doing the main quest, you're missing the point. Go explore! There's all sorts of nifty things out in the world! You can find all sorts of awesome stuff! So go level up, explore, grow your magical powers, steal stuff, kill people, do what you wish!

Speaking of killing people, another unique thing Oblivion did is give you the power to kill pretty much anyone. There are a few "essential" NPCs you can't kill until you've finished their part of the main quest, but hey, other than that, you can mindlessly slaughter most of the kingdom if you want.

Also, not only can you kill everyone in the game, but unlike many games, you can actually, y'know, take what they had on them. For example, you kill a guard? You can loot a dead guard, for example, and get his armor. And his sword. And his money.

What if you find out the guy you just killed was part of a quest two days later? Well, if that happens, you're screwed! But the sheer number of quests will make sure you never run short on things to do. Go buy a house! Go get the unbreakable lockpick! Go curse a town with a plague of flaming dogs raining down from the skies! Enchant your armor to make you completely invisible! Get a mask that bends the very fabric of reality! Go become champion of the Imperial City arena!

That said, while the game is definately one of my favorites of all time, it certainly wasn't without it's problems. The main quest, unlike pretty much everything else in the game, is very bland. In fact, I've never finished the main quest in Oblivion on any character. Every time I make a character I soon lose interest in saving the world, and instead decide I'm going to go do something more... Um... Fun.

And one of the most annoying things in the game is the lack of voice actors. You will hear the same two or three voice actors doing various accents for every character in the entire freaking game. And it does get very annoying before long.

Not to mention that, while the graphics engine is gorgeous, and Oblivion is still, in my opinion, one of the best looking games on the market today... It can bug fairly easily. And the graphics don't always scale well on every machine.

In fact, the entire game can bug fairly easily. Not to mention there are some fairly game breaking design flaws, such as the ability to become 100% invisible if you enchant your gear right, making not only your sneak skill epically insane, but the enemies unable to see you, and thus you able to KILL THEM ALL!

But these are just tiny blemishes on the great game that is Oblivion. A classic game, that any true RPG fan should play.

The level up system is far different from other games, in that you don't get experience points, you level up each skill individually, by using that skill. Level up swords by hitting things with swords. Level up athletics by jumping.

Meanwhile in 2008, someone at Bethesda said, "Hey guys, you know what Oblivion really needed? GUNS!"

And so Fallout 3 was made.

The Fallout series, for those who don't know, is set in an alternate universe, where after World War 2, America never progressed forward socially, thus staying in a 1950's culture. Maybe they didn't have enough snobs, who knows? Either way, in 2077, Earth nukes the crap out of itself. Oops. Luckily, a few groups of humans sealed themselves away inside underground vaults, safe from the nuclear fallout. (SEE WHAT I DID THERE?)

Eventually, all the Vaults opened up. Except of course for Vault 101, which never opened, and that's where our story begins. Heh. 101. I see what you did there Bethesda.



Ok, now, let me just say now, Fallout 3, technically speaking, is the superior game. Almost every bug or quirk Oblivion had no longer exists in Fallout 3. There are more voice actors, so that's better, the graphics engine isn't quite so buggy any more, and it's just TECHNICALLY, a better game.

However, it's hard for me to define one or the other as BETTER, when really they're just very DIFFERENT.

Sure, it's easy to say, "it's Oblivion with guns" and knock off this review, but that would be giving it FAR less than it's due.

The first big difference, aside from the guns, of course, is the inclusion of the Vault-tec Assisted Targeting System, or V.A.T.S.

V.A.T.S. lets you zoom in to target specific points of your enemy and shoot them using a resource known as "Action Points". You can target legs to cripple the speed of the enemy, arms to cripple the enemies accuracy, guns to knock them out of the enemies hands, torso because why the heck not, and head to do more damage and get a satisfying bloody explosion when the final shot is fired.

You might think it would get old slowing down time and shooting people up, but it NEVER DOES! EVER! There's just something AWESOME about it! Maybe I'm just sadistic. I dunno, either way V.A.T.S. is awesome.

Now, I gotta say, the main questline in this is infinitely better than Oblivion's, I.E. it's actually good. It all starts with you inside of Vault 101 growing up. It starts with you at 1, and then skips forwards a few time until finally, you're 19! Hooray! And guess what? Your dad abandoned you and left the vault! And now the Overseer sent guards to kill you! Time to KILL THEM ALL or maybe that's just me. I dunno.

In any case, you escape the vault, and go to the nearby town of Megaton to see if anyone knows where your dad went to. Oh and did I mention that there's a LIVE ATOMIC BOMB IN THE CENTER OF TOWN?!



Let's see if you can guess where this is going.

Anyways, after talking to this one guy, you find out your dad went to the host of a popular radio show Galaxy News Radio, and a man approaches you and makes you an offer. Blow up megaton, and profit.

Of course, you COULD choose to disarm it and let a hundred or so people live but c'mon, you can NUKE THE TOWN.



Speaking of radio stations, another one of my favorite features in the game is the inclusion of Radio Stations you can listen to and hear some pretty nice 50's music.





And it's FREAKING AWESOME. Seriously, it's just awesome. Wandering the wide open expanse that is the Capital Wasteland, listening to 50's tunes? It's incredible.

And, the Capital Wasteland is amazing. It's huge, it's fun to explore, and it's just plain cool. The downside is there's much less emphasis on quests, and more on just exploring. That's not to say that there's a lack of quests, but there's definitely less than there are in Oblivion.

It's also populated by a lot of interesting creatures, and characters. Ghouls, Deathclaws, Super Mutants, all sorts of awesome stuff.

So overall, which game is better? Well, honestly, I don't know that I could choose. Both are great games, two of my favorites. Both have strengths. I suppose though, Fallout 3 has less weaknesses. If someone who had played neither had asked me which to get, I would probably say.... Fallout 3. Just because it has a better plot, better UI, and better overall gameplay. But honestly? Both are incredible games. Incredible. And you should get both of them.