Tuesday, July 31, 2012

A Story From My Time With "Amnesia: The Dark Descent"

Amnesia: The Dark Descent is a scary game. I don't know if it's quite as scary as some of the reaction videos would have you believe, but it's pretty darn scary (Strong language, but hilarity, behind that link). I've been slowly slogging my way through it, because I hate myself I guess, but I had an experience that I thought I would share. I was only about an hour and a half to two hours into the game when it happened, but if you really want to go into the game totally spoiler free (and I'll be very vague with specifics either way) you may not want to read any further on.

I stood in Castle Brannenburg, my heart beating. I knew only that I needed to get a key to progress further. I stood in a small room, one that I knew contained the key somewhere. As this was Amnesia, my heart was pumping, and I was trying to get the key, and get out of the small cramped room. I ran through the door to the room, and saw some drawers, and two standalone closest. As I trembled through the room, I threw open the drawers, knocking several to the floor in my haste. No key. I searched around the drawers, under them, and finally decided to check one of the closets. As I threw open the doors, I heard the door to the adjacent room suddenly, and, after my heart skipped a beat, I threw the contents of the closet to the ground, and jumped in, as it was the only place to hide.

I heard the beast enter the room. As I heard its agonizing groans, I sat, still and silent, in the closet. Petrified to even breathe, though rationally I knew it would have no impact. Its footsteps were my only hint as to the location of the corporeal death which sat outside the thin wooden doors.

Step. Step. Step. I heard it walk to the dresser, and knock some of what sat on it to the ground.

Step. Step. Step. It walked to the other closet. Crunch. It tore it open. I held my breath.

Step. Step. Step.
 It walked to a painting on the wall. Whack. It knocked the painting off.

After this came a long silence, during which I dared not even move. It was still there, it had to be. But where was it? My heart was beating like a drum.

Finally, after what felt like ages, I heard it again. Step. Step. Step. It was headed toward the door. It was leaving. It had to be. Just a moment more.

Step. Step. Step. It was still by the door.

Step. Step. Step. Something was wrong. It wasn't getting any further away. Why wasn't it getting further away?

Step. Step. Step. Step. Step. Step. Step. Step. Step. Step. Step. Step.

Had I done something wrong? Was the creature never to leave? Was hiding in this closet a mistake, one which the game would punish me by forcing me to meet my own fate of my own volition? Surely I couldn't wait here much longer, the insanity would cripple me before too long, making sure I had no way of escaping.

Step. Step. Step. I finally built up the courage to peek out of my safe, dark corner. I had decided to make a break for it if I could. I grabbed the door, and pushed it open just a crack.

The creature had bugged out and gotten stuck on one of the drawers I threw to the ground. 

I crept out of the closet, pulled the drawer out from under it's feet, and it ran to the door without giving me a second look. Mood ruined. I hit save and quit.

And that's the story of quite possibly the funniest moment anyone has had while playing Amnesia.

Friday, July 20, 2012

Movie Review - The Dark Knight Rises


*This review is spoiler-free. The only things I will mention specifically are things seen in the trailer.*

People who have followed this blog will know that I think Christopher Nolan's Batman films are absolutely wonderful, and that The Dark Knight holds as one of my favorite films ever made. Both films had absolutely perfect casting, great direction, and great screenplays backing them, and the way the second film never gave you a moment to rest, and managed to have a running time of nearly three hours which never seemed padded even for a moment was one of the biggest achievements in comic book filmmaking.

So naturally I was very excited for The Dark Knight Rises, the epic conclusion to Nolan's trilogy. Does it stand up to the other two films, or does The Dark Knight Rises fall (HAH! COMEDY!) under the weight of it's predecessors?

The Dark Knight Rises is a very, very good movie. If you take nothing else away from this review, then at the very least take that away. The action is great, the cinematography is great, it continues the trend of perfect casting, it tries to tell an original Batman story, while at the same time taking loads of inspiration, and even plot points, from some of the best Batman comics ever written. For the most part, this movie succeeds in the same way Batman Begins and The Dark Knight did, in that it takes the characters, and places them in a grim and gritty, realistic setting.

The cast of this is absolutely phenomenal, just like the other two. Anne Hathaway is, without a doubt, the best Catwoman ever seen on screen, and I don't think she could have possibly done a better job to portray the character. Is she as memorable as the Joker from the last film? No, but that's nearly impossible. Her performance is every bit as good as Liam Neeson's R'as Al Ghul, Cillian Murphy's Scarecrow, or Aaron Eckhart's Two-Face, all of which are great, great roles. 

Tom Hardy's Bane is more difficult to judge, partly because the character takes more liberties from the comics than any other character in the franchise to date, and partly because Hardy is confined to be wearing a muzzle throughout the entire film, but at the end of the day, he did a great job in the role, and the character always feels like a presence. Even when he isn't doing anything, you just feel like Hardy is standing there, with unbelievable strength being constrained. Bane also comes across as intelligent, an important aspect to making the character a legitimate threat to Batman, and not just another brute, though the complete removal of venom from his backstory seemed to betray the character a bit. At the end of the day, some may view this as one of the best parts of the movie, and others may view it as an in-name-only version of a villain who's only notable for breaking Batman's back that one time, it depends on your view of the character, I suspect, but personally I liked this version. (I should mention that I had a ton of trouble understanding what the character was saying in my theater, but I've spoken with people from other showings and it sounds like that might have been an audio problem on my end.)

The problems The Dark Knight Rises face, however, and what holds this back from reaching the levels of greatness the second film had, are an unfortunate pacing in the first half, and several gaping and obvious plot holes. Now, I won't list them specifically here, but there were four or five things throughout the movie that just irked me, and either felt like they betrayed a character, or outright made no sense. One of the great things about The Dark Knight is that, as I said above, while it was nearly a three hour film, it never felt padded, and every scene felt essential to the experience as a whole. This movie doesn't have that, even though it's longer than The Dark Knight was. The first half just feels like it takes it's time to get going, and spends a lot of time setting up the events of the second half through a convoluted plot which, while it makes for a great action scene, leads to one of the movie's biggest plot holes by the end, which a screenwriter could have solved very easily, and either cut out a half hour of the film, or given different motivation to the action scene that time filled, or even given Catwoman more screen time and development, something that would not have gone unrewarded, as her scenes are some of the best in the film.

That said, around halfway into this movie, when things start going nuts, things start going nuts, and when Batman fans like myself realize exactly what story arc the second half of the film is borrowing from, their probably going to get very excited. The entire second half of this movie is incredible, and a great ride, provided you can ignore some of the plot holes and sloppy character derailment which it took to get that far. Bane manages to be genuinely chilling at moments, especially in the second half, and if you're willing to look past a few irks, this is easily one of the best movies of the year, giving The Avengers a run for it's money. 

As it is, while The Dark Knight Rises doesn't manage to match Nolan's previous film, an unrealistically high bar, it still manages to thrill and entertain, and I can't imagine a much more perfect ending to the series. You should absolutely see this movie, make no mistake.

Monday, June 4, 2012

5 Reasons "Majora" Is An Internet Project You Should Be Watching

Hello readers! (Yes, both of you!) Sorry for my long absence! It's been quite a while since my last post. 5 Months! College really caught up with me, and I haven't had a moment to spare. Luckily it's summer now, and I'll have quite a lot more spare time! I'll likely start blogging more regularly now, and I thought, what better way to start than by talking about something I really, really like? And it's a list! You're the internet, you love lists! So, "What's 'Majora'?" I hear you ask? Well dear reader, to put it simply, Majora is awesome. Majora (the site can be found here) is a project being worked on by a youtube user by the name of MBulteau13. It is an opera, set to the music of The Legend of Zelda: Majora's Mask, an N64 video game released in 1999. There are currently 4 Demos and a few instrumentals out, with promise of more to come. But why is it worth your time? Well, allow me to list five reasons.


1 - It's Based on Majora's Mask!


The Legend of Zelda: Majora's Mask is, in my opinion, probably the best Zelda game. (Though it's tough for me to pick between that and Wind Waker, I admit most of the reasons I like Wind Waker have more to do with the visuals, and soundtrack, while Majora's Mask has the better gameplay, set pieces, and probably is just a stronger game overall.) For those unfamiliar with the game, after the events of Ocarina of Time, Link goes to search for his fairy, Navi, in the Lost Woods, only to be attacked by a sprite-like creature called Skull Kid, who, using the powers of an ancient mask (Majora's mask, to be precise), turns Link into a plant-like creature called a Deku Scrub. Link then follows to him to an alternate dimension known as Termina, where Skull Kid has used the power of Majora's mask to begin pulling the moon toward Termina, which it will crash into in three days. Using the power of magical masks, and the Ocarina of Time, Link manages to keep repeating those same three days over and over again until he can find a way to stop Skull Kid. Basically, it's Groundhog Day, but even MORE awesome. If you haven't played it yet, I highly recommend giving it a shot. If you have a Wii it's available for around ten bucks on the virtual console, and there's rumors (and I stress that they are just rumors) of a 3DS remake being in the works.

The game is a fantastic example of game design that still holds up extremely well today. The entire game has an eerie feel to it, and a constant feeling of dread, as you slowly see the moon get closer and closer to Termina. The entire world is in a terrible state, and it's certainly the creepiest of the Zelda games. Using this setting of fear and dread as the setting for an opera is, to put it simply, inspired. 

The game also already has an excellent soundtrack, as all Zelda games do, so the fact that the opera is all set to music from the game is equally brilliant.




2 - It's Still Doing It's Own Thing


While it is based on Majora's Mask, it doesn't appear that it's going to be a rehash either. According to the creator Majora takes place in a world where Link, the main character the game, never came to Termina. It instead centers around Kafei, a minor character from the game, involved in one of the biggest and best side-quests ever featured in a Zelda game. Shortly before his wedding, the mask which would have been used in the wedding ceremony was stolen from Kafei by the thief Sakon. In this version of the story, Kafei will set out across Termina, similarly to how Link did, in search of Sakon to get his mask back. In the original Majora's Mask, Kafei had also been turned into a child by Skull Kid, but I'm unclear if that part will be kept in Majora.

Needless to say, the parts about the moon falling will still be in effect. The story of Kafei and his love Anju is a very sad and powerful one in the original game, as they are only able to reunite, if Link even does everything correctly, moments before the impact. Whether their tragic story will be as, well, tragic, here remains to be seen.


Needless to say, you shouldn't need to be a fan of the series, or even to be familiar with the game, to appreciate this opera.

3 - It Still Seems to Really *Get* Majora's Mask


But I should stress that every indication so far is that this still hits all the same notes of Majora's Mask, from the big epic ones, like an enormous royal execution, to the small, sincere ones, like a little girl singing for her sick father, to the frantic, to the frightening... Sometimes switching as rapidly as the game did. There's something about Majora's Mask that's just constantly unsettling, and that feeling is one of the greatest things about it. Even in times when you have no reason to believe something sinister is going on, there's a general uneasiness that keeps you on your toes, in large part due to the giant moon literally staring you down the entire time.


Oh yeah. Did I mention that the moon has a face? The moon has a face.

While Majora has yet to show us the moon (the demos have all been fairly simple) the demos also still seem to manage to get that same feeling across. From the frantic desperation of the Mayor in the first demo, to the sinister nature of Sakon in the second, to the... Well, watch the third for yourself.


Being both charming and innocent on the surface, yet discomforting at the same time due to something lying just beneath is not an easy thing to manage. The game managed it consistently, and was all the better for it, and Majora has so far shown that it can do the same.

4 - It Might Actually Make It

Let's be honest folks, this sort of internet project, time and time again, has shown to be a lot more likely to fail than to succeed. It wouldn't have been shocking to see this post one instrumental, put up one blog post and then never go active again. 

But that's not what happened. Over the past couple months, four demos have gone up, and the progress bar on the side has constantly gone up. There have been 10 Q&A's posted on the site since the first demo went up. This project doesn't just seem like wild ambition, they could actually go somewhere. Everyone working on it thus far seems dedicated, at least from an outsiders point of view. I would love nothing more than to see this actually come to fruition, and get fully made. Everything that's come out so far has been great, and there's no sign of it stopping yet.


5 - It's Really, Really Good

Above all though, the reason you should keep an eye on Majora is that what's been released so far has been phenomenal. I shouldn't have to tell you that, I've posted all the demos by this point. Each demo released so far has not just fit the game well, and not just been a great idea on paper, it's been a lot of fun to listen to. The lyrics flow extremely well. The music sounds great, and what changes they've made (such as speeding it up from the original in demo one) have worked perfectly. I've been checking the blog daily to see if the new demo was out yet. I've listened to all of the demos multiple times by now, I've enjoyed every second, and I'm guessing I'm not alone. 

If you hadn't heard of Majora before, I hope these reasons have convinced you to keep an eye on it. I know I'll continue watching the project with great interest.


Tuesday, January 17, 2012

A Brief Critique of Dead Space 2 (So Far)

(Short post tonight, just sharing some thoughts I've had about Dead Space 2 whilst playing it.)

So I played some more Dead Space 2 today. I stopped at the beginning of chapter 5. While I find the fact that the villains are essentially scientologists hilarious, I'm still a bit underwhelmed by it in places. It startles, sure, but I don't think the first act has had enough pacing to really be "scary." So far the whole game seems to be "Go down hallway. Lights flicker. Cat scare. Real monster. Ahhh." And there's not really anything wrong with that formula, it's become so common for a lot of good reasons, but when you keep reusing it over and over, it stops being very effective.

Not to sound like any more of a Valve fanboy than I already do, but the reason something like Ravenholm manages to genuinely scare, is because it manages to make you paranoid. The scariest parts of Ravenholm are not the points you're fighting the headcrab zombies, they're the points where you aren't. The points where you hear the moaning, or skittering, or maybe it was just the fire crackling, or maybe it was a headcrab and oh god there's a corpse there is it really dead or is it a zombie I could shoot it but I'm low on ammo and don't want to waste it and OH MY GOD HEADCRAB FLANKING ME WHYYYYY...

Erm, you get the idea. In Dead Space 2 (keep in mind all of these comments are restricted to the second game, as I've yet to play the first), you get plenty of ammo, and due to a very predictable routine in every few rooms, it's just... Not scary. And I mean, I'm one of the easiest people in the world to scare, I have very low horror tolerance, if I'm not scared by something branded "horror," then something is very wrong with it.

As it is, it seems to be putting a lot of the set pieces you would see in something actually scary, (a nursery, a dark room, a hospital, etc.) but because of the way it's done it's just so blatantly manipulative that, most of the time, it only makes me laugh.

Not to mention a lot of the game seems to reeeeeally want to be BioShock in a lot of places, and it's just... Not anywhere near that good. (I'd still put it over BioShock 2 though...)

But I do like the game, the zero grav stuff, what little I've come across at least, seems interesting, the game has a good visual design to it, the monsters are cool looking (although I am confused as to how a "virus" literally FUSES BODIES TOGETHER) and the way the interface is integrated is a stroke of brilliance. I might do a full review of it here eventually, as I think it's pretty alright for an action game.

Oh, and little kid zombies? Really? I'd say you're "trying too hard," but that would be like calling the Titanic a "small boating accident." *facepalm*

Saturday, December 31, 2011

The Second Annual Wherein I Rant Awards - 2011

Welcome, to the Second Annual Wherein I Rant Awards, where I document the best and worst of everything I saw and played this year! Sorry it's been a while since the last post (and even longer since the last chapter of Murder On Deck 36, don't worry, I haven't given up on that yet, it's just on hiatus) but between school and the holidays, I've been very busy.

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Film

Best Family Film - The Muppets

The Muppets
was a charming return to form for the Muppets, who haven't had much of a presence (with the exception of the odd straight to TV film, or youtube video) in recent years. Luckily the film is very self aware of this fact, and is in fact ABOUT the Muppets returning to the vogue after falling apart for years. The film is a laugh a minute film that all ages can enjoy, which doesn't have any content inappropriate for kids, but instead has jokes anyone can laugh at. The few jokes that do go over the kids heads are tastefully done, such as a certain Cee-Lo Green song performed by chickens. In fact, the high quality of humor in this film is what leads to me also giving it...

Funniest Film- The Muppets

As I said, this film contains a million jokes, nearly all of which hit perfectly. I really don't want to ruin any of them, but needless to say, you absolutely need to see this film. It's hilarious! Nothing more to say.

Best Stupidly Amazing Trailer - Battleship

C'mon! Have you seen this trailer?



They shoot giant pegs into the side of the battleship. This is obviously a film that knew it had a stupid premise, and just ran with it. This movie looks terrible, and I for one can't wait to see it.

Most Pleasantly Surprising Film - Rise of the Planet of the Apes

As I mentioned in my review, I had no expectations for Rise to be anything special. I thought it was completely unnecessary. Instead, it turned out to be one of the best reboots of recent years. Don't get me wrong, it had problems. It had many, many problems, and they showed, but not once did they keep me from enjoying the film. I saw this film twice and loved it as much the second time as I did the first.

Worst Film - The Zookeeper

The worst film I saw this year is Zookeeper. Let me preface this: It was a double feature at the Drive-In with Rise of the Planet of the Apes (I know, weird choice) and my family decided to stick around. Good grief, this movie is atrocious. There is nothing-- nothing --redeeming about that film. The protagonist spends the entirety of the film trying to win back a completely unlikable character, it's every cliche from every family film ever, and its jokes are offensively stupid.

*spoilers if you actually care, which you shouldn't*

But that's not what really makes this movie so bad. Let's set aside the complete idiocy of the main character taking love life advice from animals. Let's set aside that the movie is cliche. Let's set aside the scene where Kevin James takes a Gorilla to a TGI Friday's by saying he's come from a costume party. Let's set aside the fact that LITERALLY the only explanation of why the animals can talk is, "When did you guys learn to talk?!" "Well today's Tuesday so... Forever." Let's set aside the fact that if all animals are intelligent that means that, for the most part, they're serial killers. Let's set aside the fact that this actually has a pretty decent cast, for what it is, and yet still has terrible performance after terrible performance. Let's ignore the fact that apparently Kevin James is the only zookeeper to ever have problems with his love life. Let's set aside some bad CGI, the obvious false love interest, and the climax that I liked better when I saw it in Liar, Liar. Let's EVEN set aside the fact that Kevin James actually seems pretty happy with his job as a car salesmen in the third act, and seems very good at it. Let's ignore the fact that Kevin James apparently wasn't hurting with the ladies in the first place, since he was dating a pretty attractive woman for a long time, and had another obviously interested in him. Even if all of those things were fixed, there would be one scene that would take the cake, and ruin the film. Would you like to know what that scene involves?

Kevin James, asking a wolf for love advice because DERP DERP SHENANIGANS DERP, is advised to mark his territory. So, Kevin James starts peeing in the wolf habitat. Along comes Ms. I'm Obviously Who Kevin James Will End Up With At the End (that's a swedish name, I believe), who sees him. Peeing. In the exhibit. So he tells Bird-Lady-Chick that some scorpion or something stupid stung the wolf, and he was neutralizing the venom (I thought that only worked for jellyfish, but I'm not sure on that, so I will actually let that go.) so, she turns around, and he pees on the wolf. Fun times.

It gets worse.

After giving the wolf a bath (oh the HIIIIlarity) Kevin James goes to meet False Love Interest in an upscale bar because HIJINKS, and pees in a plant. IN AN UPSCALE RESTAURANT.

It. Gets. WORSE.

A WAITER WALKS UP TO KEVIN JAMES AND SAYS, VERY CALMLY, "Sir, we have a fully functioning bathroom," to which Kevin James replies, "Oh, yes you do." AND THEY GO ON THEIR MERRY LITTLE WAY.

THIS. MOVIE. SUUUUUUUUUUUUUUUCKS.

Best Adaptation - Harry Potter and the Deathly Hallows Part 2

Like it would go to anything else. Look, I love the Harry Potter books, this film did a brilliant job of both staying true to the material, and making it more suitable for the screen, and I loved it for it. Enough said.

Best Superhero Film - Captain America: The First Avenger

Captain America: The First Avenger was a really good superhero film, and, discounting The Dark Knight from this discussion, as I always do, it was probably the best Superhero film I've seen since Iron Man. It gave us the origins of the character, had an interesting plot, set up next year's The Avenger's very nicely, and was well executed in general.

Best Film

Honorable Mention - Super 8

J.J. Abram's tribute to classic Spielberg films hit all the right notes, paying homage to classics like E.T., but still remaining it's own film. I quite liked it.

Runner Up - The Muppets

Again, The Muppets was funny and had a lot of heart. I loved it.

Best Film - Cowboys and Aliens

Ah, here we are. An awesome action film that was everything it needed to be. Do you like Cowboys? Do you like Aliens? Do you like Harrison Ford and/or Daniel Craig? If your answer was yes to any or all of those questions, you will like this film. It blends genres together brilliantly, has great performances by great actors, and was just a really entertaining film on every level. I really enjoyed it.

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Video Games

Note: I can only play so much, so these awards only go to game I've made note of over the year during my time with them. Deus Ex: Human Revolution, for example won't be eligible for much, because I simply haven't had that much time with it. I'll also be going into more detail with each of these awards, simply because this is more of my forte.

Best Soundtrack

Honorable Mention - The Legend of Zelda: Skyward Sword

Zelda has long been blessed with fantastic music, and The Legend of Zelda: Wind Waker even holds a spot as my favorite game soundtrack of all time, and is one of the things that propels that to being my favorite Zelda game ever. While Skyward Sword isn't quite that good, it's still a great Zelda game, filled with great tracks, which hold a lot of personality.

Runner Up - Batman: Arkham City

Arkham City's soundtrack is everything it needs to be. Dark, brooding, sinister, and filled with tracks that set the tone perfectly, and can't help but get your heart pumping. This is a great example of using the soundtrack to highlight the other aspects of the game.

Best Soundtrack - Portal 2

The original Portal is perhaps best known for 2 things; The questionable status of the existence of cake, and the Jonathon Coulton written surprise ending song, "Still Alive." While the cake jokes were sparse in Portal 2, and the ending song was less of a surprise, the song was of course, hilarious and grand. But that's not what nets Portal 2 soundtrack of the year. The tonally pitch perfect soundtrack, varying from techno, to melodious, to classical, to opera, without any track feeling out of place, but giving each area of the Aperture labs you visit their own unique sound, is what lets me say without a moment's hesitation that Portal 2 was soundtrack of the year.

Best Indie Game

Honorable Mention - Magicka

Magicka speaks to gamers on a level most of them will appreciate immediately: It gives me the tools to screw with my friends. One of only a few games I can throw the term "griefing simulator" around with, Magicka may be riddled with uneven difficulty, far too many bugs that slow the experience down, and other minor issues, but there's still something intrinsically fun about hopping into vent with a friend, and reducing him into a pile of red goo.

Runner Up - Sanctum

Sanctum is fun, combining tower defense and a first person shooter in a way that really gels together very well. Graphically, it's also one of the best indie games released recently, looking like a high res version of the Metroid Prime games, It's not a perfect game, but for the price, there's a lot of fun to be had with it.

Best Indie Game - Minecraft

Minecraft is a fantastic game. It ate up most of my march as I built an enormous cobblestone castle, and by the time I was done with that project, I only felt the urge to keep on going. Minecraft gives you the tools you need to make your own fun, and while it doesn't have much in the way of set objectives, it doesn't really need them either.

Best 2010 Game I Played in 2011 - Assassin's Creed: Brotherhood

Brotherhood finally managed to deliver on the promise that the original Assassin's Creed showed so much of. While Assassin's Creed 2 felt like it was collapsing in on it's own weight, and had a plot that was messy and nearly incoherent, Brotherhood finally understood what these games needed to be, embraced the good, lost or trimmed the bad, and made an experience that was simply fun. As if that wasn't enough, the game also delivered a fantastic and interesting multiplayer component different from pretty much everything else on the market. The first two games are good, this one was great.
Game of the Year

Honorable Mention - Batman: Arkham City

Batman: Arkham City is a game that one-ups it's predecessor in almost every way. Most of the issues the first one had, such as a disappointing third act, have been completely fixed in Arkham City. While it's arguable whether the Metroidvania style of Arkham Asylum was a better fit for Batman than the Assassin's Creed style open world, and some of the downright scary atmosphere is lost in translation, it's traded up for a dark gothic atmosphere that fits Batman just as well. Add in a phenomenal final performance from Mark Hamill as the Joker, and an absolutely astounding ending with a plot twist that genuinely surprises, and it's inarguable that Batman: Arkham City is one of the best title's released this year.

Runner Up - The Elder Scrolls V: Skyrim


Bethesda has been working on refining the Elder Scrolls formula for years, with each game learning valuable lessons from the predecessor. In my opinion, each Bethesda release has been a step up from the last, with Morrowind being a great game, Oblivion being better, and Fallout 3 being better still. Skyrim has, in my opinion, continued that trend, showing that Bethesda has taken valuable lessons from their previous projects, and shown their work with the latest installment. Skyrim is like a distillation of all the good bits of previous Elder Scrolls endeavors, with lots of the fat having been cut out, and many of the issues fixed, and almost all having been improved in some way. A larger voice cast adds realism, and, while I was at first skeptical of a lot of the streamlining Bethesda did to the series for this installment, they've managed to make an RPG that offers an insane amount of character customization, but still knows to put fun first. Though Skyrim does tend to collapse under it's own weight in a lot of cases, and the PS3 version is supposedly nearly unplayable, many of the bugs the other versions of Skyrim face are the fun variation, like backwards dragons! Add in some of the best graphics currently out there (though muddy ground textures in some spots do depress) and you have an incredible experience, and Bethesda's best RPG yet. Now can we get that engine in a Fallout game please?

Game of the Year - Portal 2

Like I'd pick something else. Portal 2 is simply the game I found to be most well made this year. It's fun, it's funny, the puzzles are mind bending at times, it provides interesting new mechanics, while remaining true to the series core, and is simply a near-perfect game. There isn't a lot of content in Portal 2, but what is there is some of the best content produced this year, with great new characters, great old characters, great performances, great puzzles, great music, and of course, pitch perfect humor. All of those things and more make Portal 2 my Game of the Year.

Monday, September 19, 2011

Video Game Review - Deus Ex


So my video card is broken. Overheats when I play anything even slightly visually intensive after about 15 minutes, scales that all the way up to like an hour when I play something not visually intensive. Interestingly, I can get two hours or so if I'm playing a game released 11 years ago. Which brings me to Deus Ex! Called by some the greatest game of all time, Deus Ex is a distopian future action game centering around conspiracy theories. This is also a game where the developers forgot to paint the WTC into the skybox of New York, (in the year 2000, mind) and then handwaved it away by saying terrorists blew it up. That's not a joke, that actually happened. So basically what I'm getting at is that the developers of this game are psychic, and we should pay attention to this since it's actually our future.

I picked Deus Ex up during the steam sale this summer for $2.50 figuring I'd get to it eventually, since I had heard very good things about it. I've been busy, what with school starting, so over the past month I've put in an hour here and there into Deus Ex, since my video card can't play anything made within the last five years without crashing. So around a month ago I downloaded it, I installed it, I loaded it up, I hit new game, and then I closed the game and downloaded a texture pack.

Deus Ex puts you in the shoes of [Insert name here], but that doesn't matter, because the game will call you J.C. Denton no matter what you put in as your name. It's kind of amusing if you, like I did, put in "J.C. Denton" as your real name, assuming it would come up at some point, only to have such golden messages pop up as "Wow, it's going to take a lot of getting used to calling you by your code name J.C..." J.C. Denton, as the game will inform you is your name now, is a spy working for the United Nations Anti-Terrorist Coalition, or UNATCO, in the far flung future of 2052. A plague is sweeping the U.S., Paris is under martial law, Hong Kong seems to be run by various gangs and shut down completely, and your first day on the job, you've got to go save innocent people from terrorists inside the (now decapitated) statue of liberty.

The story is probably where this game shines the best today. The world it creates is filled with detail. The story is gripping, feels as high quality as a good spy film, and is filled with twists and turns that are unexpected. Even in today's day and age where game stories have come quite far, it still holds up to the story of a lot of modern games, with only a few personal favorites surpassing it, in my opinion.

Another plus for the game, is that it's the oldest game I know of that is fully voice acted, which is a plus. Pretty high quality audio too. As for the voice acting itself, it ranges from passable, to... Well it was 2000. It's forgivable. The only voice actor I found to be exceptional was the voice actor of the character Bob Page, who I honestly thought was voiced by John De Lancie until going to look it up just now. Seriously. He sounds like Q.



Another place the story shines is in the conversation system, which feels like a precursor to games like KOTOR, or Mass Effect. Plus, the big choice at the end of the game, which leads to which ending you get, is actually one of the best choices I've seen in a game. Without getting too spoilery, you're given three options, each of with has serious downsides.

In fact, Deus Ex feels like the precursor to a lot of modern games. Deus Ex stealth system feels like it probably helped inspire games like Assassin's Creed and Batman: Arkham Asylum, in that the stealth actually involves watching guard patterns and walking quietly behind people, instead of leveling up a skill, ala Fallout 3.

If stealth isn't your thing though, there's always another option. You can either go head on and take people down, or go via stealth, or take a long way around where you might not run into many people. There's usually three or four given answers to every scenario, making most builds viable within the game for every situation.

Speaking of builds, I like the game's skill system. As you complete goals, you gain points, which can be spent to upgrade various skills. These range from things like weapon classes, to lockpicking, to computer skill, to swimming. How you build your character will greatly effect how you play this game.

Since Denton is a prototype for a new type of machine augmentation in Deus Ex, there are various upgrades which you can gather throughout the game, granting you special abilities, all tied to a power meter. While some of these are very useful, at times I wished there were alternative passive augmentations, since the active augmentations weren't all that appealing. Again though, this was made in 2000, so a lot of forgiveness can be granted.

It's also a pretty good length game. I clocked in on my playthrough at 23 hours, which is still considered a fairly decent length for an RPG today.

Unfortunately, at times, the gameplay in Deus Ex does show it's age to a point where it becomes difficult to forgive it. For one thing, balance is pretty awful. The tranquilizer dart, for example is supposed to let you do a stealth, non-lethal takedowns. While it does this, it also only does it after several moments of the guard running in circles like a madman alerting all nearby guards that something is wrong with him, and that you are nearby. But the most ridiculous thing is the dragon sword. About halfway through the game you get a weapon called the Dragon Sword (read: lightsaber) which is so ridiculously overpowered that you may as well simply throw all your other weapons away, because this thing kills people in one to two hits. Except robots. You need grenades to take those down.

By far though, the worst THING in this game, is INVENTORY TETRIS. For those not in the know, inventory tetris is a terrible, TERRIBLE inventory managment system, where you have a certain number of slots, and different items take up a larger number of slots, in a specific arrangement, which makes you spend time that SHOULD BE SPENT shooting terrorists/shadowy government agents, arranging your inventory. It's not fun. It's not a good system. It was a bad system then, it's a bad system now. If you think that there is any reason inventory tetris should exist, you are wrong. If you want to make me only carry so many weapons, fine make me equip or drop weapons. If you want me to only carry so much, fine, give me slots ala WoW, or weight ala the Elder Scrolls. ...I'm getting ahead of myself though, I still plan on playing the new Deus Ex game, and from what I hear THAT has inventory tetris, which is, as far as I'm concerned, a SIN in 2011. But I'll get to that, at some point.

So, bottom line, is Deus Ex still a fun game 11 years later? Absolutely. I had fun with it, and I'm glad I played through it, even though it's not required playing for Human Revolution, since that's a prequel. Deus Ex might show it's age here and there, but it's still a very good game, and considering that you can get it for $10 on Steam, and it won't take any fiddling with to get working, I would give it a recommendation in a heartbeat.

Buy this game if:
You want to check out where a lot of the systems used in modern RPGs got their start, or you just want to play through a darn good distopian espionage story.

Don't buy this game if:
A game that does show it's age somewhat too often is enough to turn you off. Also: INVENTORY TETRIS UGH.

Saturday, September 17, 2011

No Chapter This Week (I'm Sorry)

Yeah, there's not going to be a chapter this week, unfortunately. I had a few big homework assignments both this week, and this weekend. I really do feel bad about skipping so many weeks, but life has been really busy. I'll try really hard to get a chapter out next week, and hopefully keep getting chapters out on a weekly basis instead of the bi-weekly basis they seem to be coming out at so far.